![]() It feels even lower res than Flashback and on a big screen I think it hurts the ability to see what's going on a bit.ĥ) It might just be my busted old 360 controller but I found that without a deadzone setting I was occaisionally running left/right after I let go of the analogue stick.Ħ) I accidentally fired my gun at Happy or one of the other NPC's in the first area - would have been cool to see them react in some way. On the surface its a love letter throwback to the unique gameplay and aesthetic style. Carrier during an analog lunar demo mission on a volcanic environment. I especially loved the ship flying in.Ĥ) I assume if you are animating by hand it's probably too late to change but I feel like it's perhaps a little bit too low resolution. The volcano environment served as a lunar analogue, enabling seismic scientific. These are the companies who stood by our side and helped the mission come to life. These partners provided us with consultancy, construction materials, electronic equipment, and a wide array of other mission-critical products and services. ![]() I found myself wanting to do that here.ģ) The animations are wonderful. LUNARK was made possible by more than 50 partners. It would feel a lot more fluid than having to stop exactly at the right spot before pressing a.Ģ) I think (maybe I misremember) that in Flashback once you started running you would keep running if you let go of the direction but kept the run button pressed. LUNARK - Upcoming Flashback and Prince of Persia homage gets a demo If you thought Another World, Heart of Darkness or Flashback was bloody brilliant, then wait till you see Lunark by developers Canari Games an upcoming 2D Cinematic Platformer that is not only coming this year, but as of recently has just got a new demo tease. ![]() Watch the latest video game trailers, and interviews from the biggest gaming conventions in the world. Run, jump, and roll your way through alien ruins in Lunarks demo. Just some unorganised thoughts after playing the demoġ) Would be cool if you could hold a (interact) as you approach things like doorways and have the game interact as you come in range. Run, jump, and roll your way through alien ruins in Lunarks demo. I was shocked when I learned the demo and guide were worth 30 but a used copy of the games worth 60. Hey, been following the game for a while since seeing it on Twitter years(?) ago. Anyway, I too had no idea it was going for so much used.
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